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Rock-Paper-ScissorsThe gameRPS is a game that probably everybody played when he/she was a kid. It's a two player game with 3 strategies, you can call "Rock," "Paper" or "Scissors." Rock beats scissors (the scissors loose their sharpness as they cut into the rock), scissors beats paper (it can cut it) and paper beats rock (as the paper can cover the rock and thus disable it). There is no way of playing (against another intelligent player) such that you can, on the long run (i.e. play it infinitely long) play better than a tie. Dynamics in populations playing the gameThe dynamics of a population of individuals playing the game, is pretty interesting. You can imagine individuals that are programmed (i.e. genetically) to play one of the three strategies, against all other individuals in the population. Using Darwinian selection and reproduction, a new generation of individuals is created using on the individuals of the previous generation. From this system, quite some interesting dynamics can be observed, if an infinitely large population of individuals is assumed.
My personal interests in the gameNow we could wonder what would happen if we drop the assumption of infinitely large populations, and stochastically predict the limit behavior (the long run behavior) of that system? Some hypotheses:
I'm currently building and analyzing similar systems to study the influence of finitely sized populations when playing the RSP game. ResultsTh picture, shown below, shows some of the results I'm getting out of my experiments. However, as I haven't published this yet, I can't explain what the picture really depicts, so you'll only be able to look at how great this picture is :) I'm slowly starting to gather enough material to start writing a paper on this subject, so some more information might be available soon. ![]() |
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